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Super Mario 64 From Wikipedia, the free encyclopedia
Super Mario 64 North American box art Developer(s) Nintendo EAD Publisher(s) Nintendo Designer(s) Shigeru Miyamoto Yoshiaki Koizumi Takashi Tezuka Composer(s) Kōji Kondō Series Mario Platform(s) Nintendo 64, iQue Player, Virtual Console Release date(s) Nintendo 64 JP June 23, 1996 NA September 26, 1996 PAL March 1, 1997 AUS June 1997 iQue CN November 2003 Virtual Console NA November 19, 2006 JP December 2, 2006 AUS December 7, 2006 EU December 8, 2006 Genre(s) Platform Mode(s) Single-player Rating(s) ESRB: K-A (Rereleases rated E) Media 64 Mbit (8 MB) cartridge 90 blocks of memory (Virtual Console) Input methods Nintendo 64 controller Super Mario 64 (スーパーマリオ64, Sūpā Mario Rokujūyon?) is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. It was released in Japan on June 23, 1996, and later in North America and in Europe. Along with Pilotwings 64, it was one of the launch titles for the Nintendo 64. Super Mario 64 has sold over eleven million copies, and as of September 2007, it is the seventh best-selling video game in the United States. Super Mario 64 is the first 3-dimensional (3D) platform game in the Mario series, and it established a new archetype for the genre, much as Super Mario Bros. did for 2-dimensional (2D) sidescrolling platformers. Hailed as "revolutionary", the game left a lasting impression on 3D game design, particularly notable for its use of a dynamic camera system and the implementation of its analog control. By going from two to three dimensions, Super Mario 64 placed an emphasis on exploration within vast worlds in which the player must complete multiple and diverse missions, replacing the linear obstacle courses of traditional platform games. While doing so, it managed to preserve many gameplay elements and characters of earlier Mario games. It is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time. Contents [hide] 1 Gameplay 1.1 Controls 2 Plot and setting 2.1 Story 3 Development 3.1 Audio 4 Reception 4.1 Critical response 5 Impact and legacy 5.1 Rumors 5.2 Remakes and sequels 6 References 7 External links  Gameplay Whomp's Fortress requires the player to navigate chasms, a classic Mario element.Super Mario 64 is a 3D platformer where the player controls Mario through several courses. Each course is an enclosed world in which the player is free to wander in all directions and discover the environment without time limits. The worlds are filled with enemies that attack Mario as well as friendly creatures that provide assistance, offer information, or ask a favor (such as pink "peace-loving" Bob-omb Buddies). The player gathers stars in each course; some stars only appear after completing certain tasks, often hinted at by the name of the course. These challenges include defeating a boss, solving puzzles, racing an opponent, and gathering coins. As more stars are collected, more areas of the castle become accessible.
 The player unlocks doors in the castle with keys obtained by defeating Bowser in special courses. Some courses have special cap power-ups which augment Mario's abilities. The Wing Cap allows Mario to fly; the Metal Cap makes him immune to most damage, allows him to withstand wind, walk underwater, and be unaffected by gases; and the Vanish Cap renders him partially immaterial and allows him to walk through some obstacles such as wire mesh, as well as granting invulnerability to some forms of damage. Some courses contain cannons that Mario can access by speaking to a pink Bob-omb Buddy. After entering a cannon, Mario can be shot out to reach distant places. When the player has the Wing Cap equipped, cannons can be used
to reach high altitudes or fly across most levels quickly. There are many hidden secrets to the game, most containing extra stars needed to complete the game entirely.  Controls Mario can perform a wide range of jumps among other moves.Mario's abilities in Super Mario 64 are far more diverse than those of previous Mario games. The player can make Mario walk, run, crouch, crawl, swim, climb, and jump using the game controller's analog stick and buttons. Special jumps can be executed by combining a regular jump with other actions, including the extra high double and triple jumps (jumping two and three times in a row, respectively), the long jump, and the backflip. There are also special maneuvers, such as wall jumping; jumping from one wall to another in rapid succession to reach areas that would otherwise be too high. The player can pick up and carry certain items, an ability which is used to solve various puzzles, and swim underwater at various speeds. Mario's life energy slowly diminishes while underwater, representing how long he can hold his breath, and the player must find coins or air bubbles to replenish it, or return to the surface before drowning. Resurfacing from underwater heals all of Mario's damage regardless of the source, with the exception of icy water in some snow levels.  Plot and setting Super Mario 64 is set in Princess Peach's Castle, which consists of three floors, a basement, a moat, and a courtyard. The area outside the castle is an introductory area in which the player can experiment. Scattered throughout the castle are entrances to courses via secret walls and paintings.  Story Super Mario 64 begins with a letter from Princess Peach inviting Mario to come to her castle for a cake she has baked for him. However when he arrives, Mario discovers that Bowser has invaded the castle and imprisoned the princess and her servants within it using the power of 105 of the castle's 120 Power Stars. Many of the castle's paintings are portals to other worlds, in which Bowser's minions keep watch over the stars. Mario searches the castle for these portals to enter the worlds and recover the stars. He gains access to more rooms as he recovers more stars, and will have to traverse three obstacle courses leading to a battle with Bowser. Defeating Bowser the first two times earns Mario a key for opening another level of the castle, while the final battle releases Peach. Peach rewards Mario by baking the cake that she had promised him.  Development The development of Super Mario 64 took less than two years, but producer and director Shigeru Miyamoto had conceived of a 3D Mario game over five years before, while working on Star Fox. Miyamoto developed most of the concepts during the era of the Super Nintendo Entertainment System (SNES) and considered using the Super FX chip to make it a SNES game, but decided to develop it for the Nintendo 64 due to the former system's technical limitations. "Bowser in the Dark World", one of the linear levels in which Mario encounters Bowser.The game's development began with the creation of the characters and camera system. Miyamoto and the other designers were initially unsure of which direction the game should take, and months were spent selecting a camera view and layout that would be appropriate. The original concept involved the game having fixed path much like an isometric type game (similar to Super Mario RPG: Legend of the Seven Stars), before the choice was made to settle on a free-roaming 3D design. Although the majority of Super Mario 64 would end up featuring the free-roaming design, elements of the original fixed path concept would remain in certain parts of the game, particularly in the three Bowser encounters. One of the programmers of Super Mario 64, Giles Goddard, explained that these few linear elements survived as a means to force players into Bowser's lair rather than to encourage exploration. The development team placed high priority on getting Mario's movements right, and before levels were created, the team was testing and refining Mario's animations on a simple grid. The first test scenario used to try out controls and physics involved Mario and a golden rabbit named "MIPS", which was included in the final release of the game. Shigeru Miyamoto's guiding design philosophy behind Super Mario 64 was to "include more details" than found in games prior to the Nintendo 64. Some details were inspired by real life. For example, one character is based on assistant director Takashi Tezuka's wife, who, as Miyamoto explained, "is very quiet normally, but one day she exploded, maddened by all the time [Tezuka] spent at work. In the game, there is now a character which shrinks when Mario looks at it, but when Mario turns away, it will grow large and menacing." Super Mario 64 is also characterized by featuring more puzzles than earlier Mario games. It was developed simultaneously with The Legend of Zelda: Ocarina of Time, but as the latter was released years later, some puzzles were taken from that game for Super Mario 64. Princess Peach's Castle in a pre-release version of Super Mario 64Information about Super Mario 64 first leaked out in November 1995, and a playable version of the game was presented days later as part of the world premiere for the Nintendo 64 (then known as the "Ultra 64") at Nintendo Space World. The basic controls had at this point been implemented, and the game was reportedly 50% finished, although most of the course design remained. Thirty-two courses were created for Mario 64. Miyamoto thought he would create more, up to 40 courses, not including bonus levels. The actual number turned out much lower in the final game though, as only 15 courses could fit.  Audio The music was composed by veteran composer Koji Kondo, who used new interpretations of the familiar melodies from earlier games as well as entirely new material. Super Mario 64 was one of the first games in the series to feature Charles Martinet as the voice of Mario. It also features the voices of Leslie Swan (then Senior Editor of Nintendo Power) as Princess Peach, who also wrote the English text for the game, and Isaac Marshall as Bowser. The characters speak more in the English version than in the Japanese version. In addition, dialog and some sounds differ between the Japanese and English versions. Some of these vocal changes for the English release were brought to the Japanese Rumble Pak edition. When Super Mario 64 DS was released, all the voices were kept consistent in both the English and Japanese versions.  Reception [hide] Reception Review scores Publication Score Edge 10 of 10 Electronic Gaming Monthly 9.5 of 10 Famitsu 39 of 40 Game Informer 9.75 of 10 GameSpot 9.4 of 10 IGN 9.8 of 10 Aggregate scores Aggregator Score Game Rankings 96% (21 revs) Metacritic 94 of 100 (13 revs) Super Mario 64 has been commercially successful; it was the best-selling Nintendo 64 game. As of May 21, 2003, the game has sold eleven million copies. At the end of 2007, Guinness World Records reported sales of 11.8 million copies. As of September 25, 2007, it is the seventh best-selling video game in the United States with six million copies sold. By June 2007, Super Mario 64 had become the second most popular title on Wii's Virtual Console. The game was praised in the gaming press, and is still highly acclaimed. It has collected numerous awards, including various "Game of the Year" honors by members of the gaming media, as well as Nintendo's own best-selling Player's Choice selection. In addition, Super Mario 64 has been placed high on "the greatest games of all time" lists by many reviewers, including IGN, Game Informer, Yahoo! Games, GameFAQs users, and Nintendo Power. It was also deemed the 3rd best 'Mario' game of all time by ScrewAttack.   Critical response Super Mario 64 has been critically acclaimed and received high scores from reviewers. Electronic Gaming Monthly awarded the game a Gold award in its initial review, and in Edge magazine, Super Mario 64 was the first game to receive a perfect score. Game Informer initially rated the game a 9.75, but re-rated it a 9.0 a decade later in a "Retro Review". GameSpot called it one of the 15 most influential games of all time, and rated the Nintendo 64 version a score of 9.4 and the Wii Virtual Console version an 8. The Japanese gaming magazine Famitsu, known for its harsh scoring, rated Super Mario 64 a 39/40. Common praise focused on the presentation while criticism was directed at the camera system. Nintendo Power lauded the graphics, sound, and gameplay, but commented the shifting camera angle took getting used to. Game Informer commented that even a decade later the game still offers hours of entertainment. They also commented on the camera system stating that by present day standards the camera system "would almost be considered broken". Game Revolution referred to the graphics as "beautiful", but criticized the camera angles, saying "it doesn't work as well as it should". Next Generation Magazine praised many aspects of the game: musical score, graphics, lack of loading times, and the scale of the game. Though they commented that the game is less accessible than previous Mario titles, citing the camera's occasional, erratic movements and lack of optimal angle as frustrating. Video game publications and developers praised Super Mario 64 for its design and use of the 3D gameplay. The game is counted by 1UP.com as one of the first games to have brought a series of 2D games into full 3D. In the transition to 3D, many of the series conventions were rethought drastically, placing an emphasis on exploration over traditional platform jumping, or "hop and bop" action. While its quality was disputed by some, it has been argued that it established an entirely new genre, different from that of previous games in the series. Official Nintendo Magazine referred to the game as a "masterpiece of game design" and stated that Nintendo took its "number-one 2D franchise and convert it flawlessly into 3D". Michael Grayford of Liquid Entertainment stated he was initially "very turned off" by the openness of the game the first time he played it. Upon playing it later, he was "highly pleased" and stated "each level brought some new unique cool gameplay element and I was never bored". Warren Spector, former lead designer at Ion Storm Inc., stated it was "not possible to squeeze this much gameplay into a single game" and "no game has done a better job of showing goals before they can be attained, allowing players to make a plan and execute on it". He also commented the exploration aspect of the game allowed players to "explore the same spaces several times while revealing something new each time is a revelation".  Impact and legacy Critics attribute the initial success of the Nintendo 64 console to Super Mario 64. Edge magazine referred to it as the Nintendo 64's "key launch title". Game Informer commented that the game helped the launch of the Nintendo 64. Official Nintendo Magazine and GameDaily also attributed some of the initial excitement of the Nintendo 64 system to the release of Super Mario 64. Though the system was initially very successful, it eventually lost much of its market share to Sony's PlayStation. 1UP.com attributed this decline to Nintendo's use of cartridges and the design of the Nintendo 64 controller, which were reportedly implemented by Shigeru Miyamoto for Super Mario 64. The game also set many precedents for 3D platformers to follow. GameDaily listed the game as one of the "Most Influential Video Games" and stated it "defined the 3-D platform experience, influencing numerous designers to create their own, original offerings". GamesTM noted many game companies, including Nintendo, have tried to develop a platform game to match up to Super Mario 64. Super Mario 64 was notable for its sense of freedom and non-linearity. A central hub, where controls can be learned before entering levels themselves, has been used in many 3D platformers since. In addition, the game's mission-based level design was an inspiration for other game designers. For example, Martin Hollis, who produced and directed GoldenEye 007, says "the idea for the huge variety of missions within a level came from Super Mario 64". Super Mario 64 was the first game to have a "free" camera that could be controlled independently of the character. Most 3D games at the time used a first-person perspective, or a camera that was fixed in position relative to the player's character, or to the level. To create freedom of exploration, and more fluid control in a 3D world, the designers created a dynamic system in which the video camera was operated by the in-game character Lakitu. Nintendo Power stated the camera-control scheme was what transitioned platform games into the 3D era. Edge stated the game changed "gamers' expectations of 3D movement forever". The camera system would become the standard for 3D platform games in the future. The Nintendo 64's analog stick allowed for more precise and wide-ranging character movements than the digital D-pads of other consoles, and Super Mario 64 used this in a way that was unique for its time. At the time, 3D games generally allowed for controls in which the player could either control the character in relation to a fixed camera angle or in relation to the character's perspective. Super Mario 64's controls were fully analog, and interpreted a 360-degree range of motion into navigation through a 3D space relative to the camera. The analog stick also allowed for precise control over subtleties such as the speed at which Mario runs. Mario swims in the castle's fountain with the mysterious "L is real 2401" message on it.  Rumors Because of the game's popularity, rumors about glitches and secrets spread rapidly after its release. The most common rumor is that Mario's brother Luigi is a secret character in the game, and was fueled by blurry text in the castle courtyard that reportedly states "L is real 2401". This caused rampant fan speculation that Luigi was able to be played in place of Mario. IGN received so many questions and supposed methods to unlock Luigi that the staff offered a US$100 bounty to anyone who could prove that Luigi was in the game. The number of false codes submitted to IGN dropped dramatically, and no successful method emerged. Nintendo has consistently denied Luigi's playability, and never commented on the meaning of "L is real 2401" except for the April Fools' Day 1998 issue of Nintendo Power. In this issue, the "April News Briefs" section said that the cryptic phrase would be discussed on page 128, but the magazine only had 106 pages. The section also featured a facetious article entitled "Luigi 64", commenting humorously on the rumor.  Remakes and sequels Super Mario 64 was first rereleased in Japan on July 18, 1997 as Super Mario 64 Rumble Pak Support Version (???????64 ????????????, S?p? Mario Rokuj?yon Shind? Pakku Tai? B?jon?). This version added support for Nintendo's Rumble Pak peripheral and included voice acting from the English version. In 1998, Super Mario 64 was rereleased in Europe and North America as part of the Player's Choice line, a selection of games with high sales sold for a reduced price. The game was later released on the Wii's Virtual Console service in the United States on November 19, 2006, and in other territories the following weeks. This release adds compatibility with the Nintendo GameCube and Classic controllers, and enhances the display. An enhanced remake for the Nintendo DS called Super Mario 64 DS was available for the launch of the Nintendo DS in 2004. Yoshi, Luigi, and Wario were added as additional characters, and the game featured slightly altered graphics, additional stars, courses, touchscreen mini-games, and a multiplayer mode. Reviews were mostly positive, and as of March 31, 2008, Super Mario 64 DS has sold 6.12 million copies worldwide. A direct sequel titled Super Mario 64 2 was planned for the Nintendo 64DD. Shigeru Miyamoto mentioned at E3's 1997 convention that he was "just getting started" on the project. In spring 1999, the game was reported to be released during summer 1999. Super Mario 64 2, however, was canceled due to the failure of the peripheral, as well as lack of progress in game's development. Instead, Super Mario 64 was followed by other sequels on subsequent Nintendo systems. Super Mario Sunshine for the Nintendo GameCube built on Super Mario 64's core gameplay by adding a water pump device and add-on nozzles, similar to the Caps. The next 3D Mario platformer, Super Mario Galaxy, was released for the Wii in November 2007 and featured similar open ended gameplay.  References ^ "Super Mario 64 for Nintendo 64 - Release Summary". GameSpot. Retrieved on 2008-09-13. ^ "Super Mario 64". IGN. Retrieved on 2008-09-13. ^ "Super Mario 64 for Wii - Release Summary". GameSpot. Retrieved on 2008-03-09. ^ "Super Mario 64 (Virtual Console)". IGN. Retrieved on 2008-03-09. ^ Berghammer, Billy (2006-09-15). "Will Wii Be Disappointed Again?". Game Informer. Retrieved on 2006-10-22. ^ a b c (2008-03-11) "Hardware: Best-Sellers by Platform", in Craig Glenday: Guinness World Records Gamer's Edition 2008, Guinness World Records (in English). Guinness, 50. ISBN 978-1-904994-21-3. ^ a b Sidener, Jonathan (2007-09-25). "Microsoft pins Xbox 360 hopes on 'Halo 3' sales". The San Diego Union-Tribune. Retrieved on 2007-10-29. ^ a b "15 Most Influential Games of All Time". GameSpot. Retrieved on 2006-07-03. ^ "N64 Reader Tributes: Super Mario 64". IGN. Retrieved on 2006-10-21. ^ a b c d e "The Essential 50 Part 36: Super Mario 64". 1UP.com. Retrieved on 2006-10-21. ^ a b "IGN's Top 100 Games". IGN (2003). Retrieved on 2008-02-02. ^ a b "IGN's Top 100 Games". IGN (2005). Retrieved on 2006-02-11. ^ a b c "IGN's Top 100 Games of All Time". IGN (2007). Retrieved on 2008-02-02. ^ a b "Top 100 Games of All Time" (August 2001). Game Informer: 36. ^ a b "The 100 Greatest Computer Games of All Time". Yahoo! Games. Retrieved on 2008-02-02. ^ a b "Fall 2005: 10-Year Anniversary Contest — The 10 Best Games Ever". GameFAQs. Retrieved on 2007-01-26. ^ a b c d e f (1996) Official Super Mario 64 Player's Guide. Nintendo. ^ a b c d "Full Coverage — Super Mario 64" (September 1996). Nintendo Power (88): 14–23. Nintendo. ^ a b c (1996) Super Mario 64 Instruction Booklet. Nintendo. NUS-NSME-USA. ^ Princess Peach's note: Dear Mario: Please come to the castle. I've baked a cake for you. Yours truly-- Princess Toadstool, Peach Nintendo EAD. Super Mario 64. (Nintendo). Nintendo 64. (1996-09-29) ^ a b c "The Game Guys - (Spaceworld 1995)" (January 1996). Nintendo Power (80). Nintendo. ^ Grajqevci, Jeton (2000-10-09). "Profile: Shigeru Miyamoto Chronicles of a Visionary". N-Sider. Retrieved on 2007-12-05. ^ a b c "The Making of Mario 64: Giles Goddard Interview" (December 2001). NGC Magazine (61). Future Publishing. ^ a b "Miyamoto Interview" (August 1995). Nintendo Power (75). Nintendo. ^ a b "Miyamoto Interview" (October 1996). Nintendo Power (89). Nintendo. ^ "Super Mario 64" (October 1996). Nintendo Power (89): 67. Nintendo. ^ a b "Super Mario 64 Review" (1996). Edge (35). Future Publishing. ^ a b "" (January 2004). Electronic Gaming Monthly: 189. Ziff Davis. ^ a b Orland, Kyle (2007-10-24). "Famitsu gives Super Mario Galaxy 38/40". Joystiq. Retrieved on 2008-01-26. ^ a b c d "Retro Review — Super Mario 64" (July 2007). Game Informer (171): 114. Cathy Preston. ^ a b GameSpot Staff (1996-12-01). "Super Mario 64 Review". GameSpot. Retrieved on 2007-10-22. ^ Perry, Doug. "Super Mario 64 Review". IGN. Retrieved on 2006-10-22. ^ "Super Mario 64 (n64: 1996): Reviews". Metacritic. Retrieved on 2007-12-03. ^ "Super Mario 64 - N64". Game Rankings. Retrieved on 2007-12-03. ^ "All Time Top 20 Best Selling Games". Ownt.com (2005-05-23). Archived from the original on 2006-02-21. Retrieved on 2007-11-01. ^ Thorsen, Tor (2007-06-01). "Wii VC: 4.7m downloads, 100 games". GameSpot. Retrieved on 2007-10-22. ^ "NP Top 200" (February 2006). Nintendo Power (200): 58-66. ^ Gametrailers.com - ScrewAttack - Top Ten Mario Games ^ "Super Mario 64 Review" (August 1996). Game Informer (40). ^ a b Gerstmann, Jeff (2006-11-20). "Super Mario 64 for Wii Review". GameSpot. Retrieved on 2008-01-30. ^ "Now Playing — September 1996" (September 1996). Nintendo Power (88): 94–97. Nintendo. ^ "Super Mario 64 - N64". Game Revolution (2004-06-06). Retrieved on 2008-06-17. ^ "King of the Hill" (September 1996). Next Generation Magazine (21): p. 147. Imagine Media. ^ "Platform video games evolve". BBC News (2003-10-25). Retrieved on 2006-11-21. ^ a b "What do you mean, you've never played... Super Mario 64" (July 2006). Official Nintendo Magazine (5): 17. Future Publishing. ^ a b "GameSpy's Top 50 Games of All Time". GameSpy (July 2001). Retrieved on 2006-02-11. ^ a b "Who Dares Wins" (July 2007). Edge (177): 62–71. Future Publishing. ^ "Top 25 Greatest Nintendo Games - #7 Super Mario 64 (N64)". GameDaily. Retrieved on 2008-02-09. ^ a b (2008-03-11) "Record Breaking Games: Platform Games", in Craig Glenday: Guinness World Records Gamer's Edition 2008, Guinness World Records (in English). Guinness, 108–110. ISBN 978-1-904994-21-3. ^ "Most Influential Video Games". GameDaily. Retrieved on 2008-01-23. ^ gamesTM Staff. "Super Mario Galaxy Review". gamesTM (63): 129. Imagine Publishing. ^ "The Making of GoldenEye 007". Zoonami (2004-09-02). Retrieved on 2006-02-11. ^ "Everything Old-School is New Again" (Winter 2008). Nintendo Power (Winter Special 2008): 42. Future Publishing. ^ "N64 Exclusive" (June 1996). Nintendo Power (85): 16–17. Nintendo. ^ "Super Mario 64 glitches at StrategyWiki". Retrieved on 2007-07-16. ^ IGN Staff (1996-11-13). "In Search of Luigi". IGN. Retrieved on 2007-10-11. ^ IGN Staff (1996-11-20). "Luigi Still Missing". IGN. Retrieved on 2007-10-11. ^ "April News Briefs" (April 1998). Nintendo Power (107): 80–81. Nintendo. ^ "Shindou Super Mario 64 (Rumble Pak Vers.)". IGN. Retrieved on 2006-10-22. ^ Davies, Jonti. "Shindou Super Mario 64". Allgame. Retrieved on 2006-10-22. ^ Thomas, Lucas M. (2007-01-10). "Super Mario 64 VC Review". IGN. Retrieved on 2008-09-17. ^ Gerstmann, Jeff (2004-11-19). "Super Mario 64 DS Review". GameSpot. Retrieved on 2006-10-22. ^ "Super Mario 64 DS (ds: 2004): Reviews". Metacritic. Retrieved on 2008-04-18. ^ "Super Mario 64 DS Reviews". Game Rankings. Retrieved on 2008-04-18. ^ "Financial Results Briefing for the Fiscal Year Ended March 2008: Supplementary Information" (PDF) 6. Nintendo (2008-04-25). Retrieved on 2008-08-03. ^ a b "Super Mario 64 II". IGN. Retrieved on 2008-10-16. ^ Takao Imamura, Shigeru Miyamoto (August 1997). "Pak Watch E3 Report "The Game Masters"". Nintendo Power: pp. 104–105. Nintendo. ^ IGN Staff (1999-05-11). "Nintendo Sequel Rumblings". IGN. Retrieved on 2008-10-16. ^ Gantayat, Anoop (2006-08-21). "Miyamoto Opens the Vault". IGN. Retrieved on 2007-10-22. ^ "The Making of The Game Super Mario Sunshine". Nintendo Online Magazine. N-Sider (August 2002). Retrieved on 2007-10-22. ^ "Super Mario Galaxy Video Review". GameTrailers (2007-11-07). Retrieved on 2007-12-07.  External links Super Mario 64 at Nintendo.com (archives of the original at the Internet Archive) The Making of Super Mario 64 by Andy Robinson Super Mario 64 at the Internet Movie Database [show]v • d • eMario series Games by year • Games by system • Games by genre Main series Donkey Kong • Mario Bros. • Super Mario Bros. • The Lost Levels • Bros. 2 • Land • Bros. 3 • World • Land 2 • 64 • Sunshine • New Super Mario Bros. • Galaxy Related titles Donkey Kong Junior • Donkey Kong (Game Boy) • Land 3 • World 2 • Luigi's Mansion • Mario vs. Donkey Kong • Super Princess Peach • Mario vs. Donkey Kong 2 • Yoshi's Island DS Characters Mario • Luigi • Peach • Toad • Bowser • Wario • Yoshi • Donkey Kong Related series Remakes • role-playing games • sports games • Mario Party • Super Smash Bros. Related articles Super Mario 128 • List of Characters • List of Enemies • TV series • Film • Anime Retrieved from "http://en.wikipedia.org/wiki/Super_Mario_64" Categories: Featured articles | 1996 video games | 3D platform games | History of video games | IQue games | Mario platform games | Nintendo 64 games | Nintendo DS games | Nintendo Entertainment Analysis and Development games | Virtual Console games Descriptions contained on this page may include content from Wikipedia With the exception of some images, Wikipedia content is licensed under the GNU Free Documentation License.
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Atlantic 10 Conference Charlotte - Bobby Lutz Dayton - Brian Gregory Duquesne - Ron Everhart Fordham - Dereck Whittenburg George Washington - Karl Hobbs La Salle - John Giannini Rhode Island - Jim Baron Richmond - Chris Mooney St. Bonaventure - Mark Schmidt Saint Joseph's - Phil Martelli Saint Louis - Rick Majerus Temple - Fran Dunphy UMass - Derek Kellogg Xavier - Sean Miller 227's NCAA Basketball Tournament! Atlantic 10 Conference
Atlantic Coast Conference Boston College - Al Skinner Clemson - Oliver Purnell Duke - Mike Krzyzewski Florida State - Leonard Hamilton Georgia Tech - Paul Hewitt Maryland - Gary Williams Miami (Florida) - Frank Haith North Carolina - Roy Williams North Carolina State - Sidney Lowe Virginia - Dave Leitao Virginia Tech - Seth Greenberg Wake Forest - Dino Gaudio 227's NCAA Basketball Tournament! Atlantic Coast Conference
Atlantic Sun Conference Belmont - Rick Byrd Campbell - Robbie Laing East Tennessee State - Murry Bartow Florida Gulf Coast - Dave Balza Jacksonville - Cliff Warren Kennesaw State - Tony Ingle Lipscomb - Scott Sanderson Mercer - Bob Hoffman North Florida - Matt Kilcullen Stetson - Derek Waugh USC Upstate - Eddie Payne 227's NCAA Basketball Tournament! Atlantic Sun Conference
Big 12 Conference Baylor - Scott Drew Colorado - Jeff Bzdelik Iowa State - Greg McDermott Kansas - Bill Self Kansas State - Frank Martin Missouri - Mike Anderson Nebraska - Doc Sadler Oklahoma - Jeff Capel III Oklahoma State - Travis Ford Texas - Rick Barnes Texas A&M - Mark Turgeon Texas Tech - Pat Knight 227's NCAA Basketball Tournament! Big 12 Conference
Big East Conference Cincinnati - Mick Cronin Connecticut - Jim Calhoun DePaul - Jerry Wainwright Georgetown - John Thompson III Louisville - Rick Pitino Marquette - Buzz Williams Notre Dame - Mike Brey Pittsburgh - Jamie Dixon Providence - Keno Davis Rutgers - Fred Hill St. John's - Norm Roberts Seton Hall - Bobby Gonzalez South Florida - Stan Heath Syracuse - Jim Boeheim Villanova - Jay Wright West Virginia - Bobby Huggins 227's NCAA Basketball Tournament! Big East Conference
Big Sky Conference Eastern Washington - Kirk Earlywine Idaho State - Joe O'Brien Montana - Wayne Tinkle Montana State - Brad Huse Northern Arizona - Mike Adras Northern Colorado - Tad Boyle Portland State - Ken Bone Sacramento State - Brian Katz Weber State - Randy Rahe 227's NCAA Basketball Tournament! Big Sky Conference
Big South Conference Charleston Southern - Barclay Radebaugh Coastal Carolina - Cliff Ellis Gardner-Webb - Rick Scruggs High Point - Bart Lundy Liberty - Ritchie McKay Presbyterian - Gregg Nibert Radford - Brad Greenberg UNC-Asheville - Eddie Biedenbach VMI - Duggar Baucom Winthrop - Randy Peele 227's NCAA Basketball Tournament! Big South Conference
Big Ten Conference Illinois - Bruce Weber Indiana - Tom Crean Iowa - Todd Lickliter Michigan - John Beilein Michigan State - Tom Izzo Minnesota - Tubby Smith Northwestern - Bill Carmody Ohio State - Thad Matta Penn State - Ed DeChellis Purdue - Matt Painter Wisconsin - Bo Ryan 227's NCAA Basketball Tournament! Big Ten Conference
Big West Conference Cal Poly - Kevin Bromley Cal State Fullerton - Bob Burton Cal State Northridge - Bobby Braswell Long Beach State - Dan Monson Pacific - Bob Thomason UC Davis - Gary Stewart UC Irvine - Pat Douglass UC Riverside - Jim Wooldridge UC Santa Barbara - Bob Williams 227's NCAA Basketball Tournament! Big West Conference
Colonial Athletic Association Delaware - Monte Ross Drexel - Bruiser Flint George Mason - Jim Larranaga Georgia State - Rod Barnes Hofstra - Tom Pecora James Madison - Matt Brady Northeastern - Bill Coen Old Dominion - Blaine Taylor Towson - Pat Kennedy UNC-Wilmington - Benny Moss Virginia Commonwealth - Anthony Grant William & Mary - Tony Shaver 227's NCAA Basketball Tournament! Colonial Athletic Association
Conference USA East Carolina - Mack McCarthy Houston - Tom Penders Marshall - Donnie Jones Memphis - John Calipari Rice - Ben Braun Southern Methodist - Matt Doherty Southern Mississippi - Larry Eustachy Tulane - Dave Dickerson Tulsa - Doug Wojcik UAB - Mike Davis UCF - Kirk Speraw UTEP - Tony Barbee 227's NCAA Basketball Tournament! Conference USA
Horizon League - Butler - Brad Stevens Cleveland State - Gary Waters Detroit - Ray McCallum Loyola (Chicago) - Jim Whitesell UIC - Jimmy Collins UW-Green Bay - Tod Kowalczyk UW-Milwaukee - Rob Jeter Valparaiso - Homer Drew Wright State - Brad Brownell Youngstown State - Jerry Slocum 227's NCAA Basketball Tournament! Horizon League
Independents Bryant - Tim O'Shea Cal State Bakersfield - Keith Brown Chicago State - Benjy Taylor Houston Baptist - Ron Cottrell Longwood - Mike Gillian New Jersey Institute of Technology - Jim Engles North Carolina Central - Henry Dickerson Savannah State - Horace Broadnax SIU-Edwardsville - Lennox Forrester Texas-Pan American - Tom Schuberth Utah Valley - Dick Hunsaker 227's NCAA Basketball Tournament! NCAA Division I independent schools (basketball)
Ivy League Brown - Jesse Agel Columbia - Joe Jones Cornell - Steve Donahue Dartmouth - Terry Dunn Harvard - Tommy Amaker Penn - Glen Miller Princeton - Sydney Johnson Yale - James Jones 227's NCAA Basketball Tournament! Ivy League
Metro Atlantic Athletic Conference Canisius - Tom Parrotta Fairfield - Ed Cooley Iona - Kevin Willard Loyola (Maryland) - Jimmy Patsos Manhattan - Barry Rohrssen Marist - Chuck Martin Niagara - Joe Mihalich Rider - Tommy Dempsey St. Peter's - John Dunne Siena - Fran McCaffery 227's NCAA Basketball Tournament! Mid-American Conference
Mid-American Conference Akron – Keith Dambrot Ball State – Billy Taylor Bowling Green – Louis Orr Buffalo – Reggie Witherspoon Central Michigan – Ernie Ziegler Eastern Michigan – Charles Ramsey Kent State – Geno Ford Miami – Charlie Coles Northern Illinois – Ricardo Patton Ohio – John Groce Toledo – Gene Cross Western Michigan – Steve Hawkins 227's NCAA Basketball Tournament! Mid-American Conference
Mid-Eastern Athletic Conference Bethune-Cookman - Clifford Reed Coppin State - Ron Mitchell Delaware State - Greg Jackson Florida A&M - Mike Gillespie Hampton - Kevin Nickelberry Howard - Gil Jackson Maryland-Eastern Shore - Meredith Smith Morgan State - Todd Bozeman Norfolk State - Anthony Evans North Carolina A&T - Jerry Eaves South Carolina State - Tim Carter Winston-Salem State - Bobby Collins 227's NCAA Basketball Tournament! Mid-Eastern Athletic Conference
Missouri Valley Conference Bradley - Jim Les Creighton - Dana Altman Drake - Mark Phelps Evansville - Marty Simmons Illinois State - Tim Jankovich Indiana State - Kevin McKenna Missouri State - Cuonzo Martin Northern Iowa - Ben Jacobson Southern Illinois - Chris Lowery Wichita State - Gregg Marshall 227's NCAA Basketball Tournament! Missouri Valley Conference
Mountain West Conference Air Force - Jeff Reynolds Brigham Young - Dave Rose Colorado State - Tim Miles New Mexico - Steve Alford San Diego State - Steve Fisher Texas Christian - Neil Dougherty UNLV - Lon Kruger Utah - Jim Boylen Wyoming - Heath Schroyer 227's NCAA Basketball Tournament! Mountain West Conference
Northeast Conference Central Connecticut State - Howie Dickenman Fairleigh Dickinson - Tom Green LIU-Brooklyn - Jim Ferry Monmouth - Dave Calloway Mount St. Mary's - Milan Brown Quinnipiac - Tom Moore Robert Morris - Mike Rice Jr. Sacred Heart - Dave Bike St. Francis (PA) - Don Friday St. Francis (NY) - Brian Nash Wagner - Mike Deane 227's NCAA Basketball Tournament! Northeast Conference
Ohio Valley Conference Austin Peay - Dave Loos Eastern Illinois - Mike Miller Eastern Kentucky - Jeff Neubauer Jacksonville State - James Green Morehead State - Donnie Tyndall Murray State - Billy Kennedy Southeast Missouri - Zac Roman Tennessee-Martin - Bret Campbell Tennessee State - Cy Alexander Tennessee Tech - Mike Sutton 227's NCAA Basketball Tournament! Ohio Valley Conference
Pacific-10 Conference Arizona - Russ Pennell Arizona State - Herb Sendek California - Mike Montgomery Oregon - Ernie Kent Oregon State - Craig Robinson Stanford - Johnny Dawkins UCLA - Ben Howland USC - Tim Floyd Washington - Lorenzo Romar Washington State - Tony Bennett 227's NCAA Basketball Tournament! Pacific-10 Conference
Patriot League American - Jeff Jones Army - Jim Crews Bucknell - Dave Paulsen Colgate - Emmett Davis Holy Cross - Ralph Willard Lafayette - Fran O'Hanlon Lehigh - Brett Reed Navy - Billy Lange 227's NCAA Basketball Tournament! Patriot League
Southeastern Conference Alabama - Philip Pearson Arkansas - John Pelphrey Auburn - Jeff Lebo Florida - Billy Donovan Georgia - Pete Herrmann Kentucky - Billy Gillispie LSU - Trent Johnson Mississippi - Andy Kennedy Mississippi State - Rick Stansbury South Carolina - Darrin Horn Tennessee - Bruce Pearl Vanderbilt - Kevin Stallings 227's NCAA Basketball Tournament! Southeastern Conference
Southern Conference Appalachian State - Houston Fancher Chattanooga - John Shulman The Citadel - Ed Conroy College of Charleston - Bobby Cremins Davidson - Bob McKillop Elon - Ernie Nestor Furman - Jeff Jackson Georgia Southern - Jeff Price Samford - Jimmy Tillette UNC-Greensboro - Mike Dement Western Carolina - Larry Hunter Wofford - Mike Young 227's NCAA Basketball Tournament! Southern Conference
Southland Conference Central Arkansas - Rand Chappell Lamar - Steve Roccaforte McNeese State - Dave Simmons Nicholls State - J. P. Piper Northwestern State - Mike McConathy Sam Houston State - Bob Marlin Southeastern Louisiana - Jim Yarbrough Stephen F. Austin - Danny Kaspar Texas A&M-Corpus Christi - Perry Clark Texas-Arlington - Scott Cross Texas-San Antonio - Brooks Thompson Texas State - Doug Davalos 227's NCAA Basketball Tournament! Southland Conference
Southwestern Athletic Conference Alabama A&M - L. Vann Pettaway Alabama State - Lewis Jackson Alcorn State - Samuel West Arkansas-Pine Bluff - George Ivory Grambling State - Larry Wright Jackson State - Tevester Anderson Mississippi Valley State - Sean Woods Prairie View A&M - Byron Rimm II Southern - Rob Spivery Texas Southern - Tony Harvey 227's NCAA Basketball Tournament! Southwestern Athletic Conference
The Summit League Centenary - Greg Gary IPFW - Dane Fife IUPUI - Ron Hunter North Dakota State - Saul Phillips Oakland - Greg Kampe Oral Roberts - Scott Sutton South Dakota State - Scott Nagy Southern Utah - Roger Reid UMKC - Matt Brown Western Illinois - Derek Thomas 227's NCAA Basketball Tournament! The Summit League
Sun Belt Conference Arkansas-Little Rock - Steve Shields Arkansas State - Dickey Nutt Denver - Joe Scott Florida Atlantic - Mike Jarvis Florida International - Sergio Rouco Louisiana-Lafayette - Robert Lee Louisiana-Monroe - Orlando Early Middle Tennessee - Kermit Davis New Orleans - Joe Pasternack North Texas - Johnny Jones South Alabama - Ronnie Arrow Troy - Don Maestri Western Kentucky - Ken McDonald 227's NCAA Basketball Tournament! Sun Belt Conference
West Coast Conference Gonzaga - Mark Few Loyola Marymount - Rodney Tention Pepperdine - Vance Walberg Portland - Eric Reveno Saint Mary's - Randy Bennett San Diego - Bill Grier San Francisco - Rex Walters Santa Clara - Kerry Keating 227's NCAA Basketball Tournament! West Coast Conference
Western Athletic Conference Boise State - Greg Graham Fresno State - Steve Cleveland Hawai?i - Bob Nash Idaho - Don Verlin Louisiana Tech - Kerry Rupp Nevada - Mark Fox New Mexico State - Marvin Menzies San Jose State - George Nessman Utah State - Stew Morrill 227's NCAA Basketball Tournament! Western Athletic Conference
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Jamaal Al-Din, a native of Grand Rapids, Michigan and former leading scorer of Olympic Basketball and LSU great, Ed Palubinskas brings to you Michigan State University's and the NBA's Earvin "Magic" Johnson at 227's YouTube "MAGIC!" provided by Jamaal Al-Din's Hoops 227-the everything basketball website, featuring YouTube Videos and Wikipedia information on the legendary Earvin "Magic" Johnson, The Magic Johnson Foundation, Magic Johnson Enterprises, and everything including the magical phrase..."MAGIC!" 227's YouTube "MAGIC!"
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?227's YouTube "Chili" features these exciting YouTube music and entertainment celebrities...click onto to these 227 YouTube "Chili" links, channels and articles for the most watched YouTube hip-hop music videos in the world!
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